void ApplyHitForce() { // Calculate the direction of the force Vector3 forceDirection = transform.forward;
If you have more information or context about the specific blog post or project you're referring to, I'd be happy to try and assist you further. ragdoll hit.github
void Start() { characterRigidbody = characterModel.GetComponent<Rigidbody>(); } void ApplyHitForce() { // Calculate the direction of